4 Module Implementation Program

 

Welcome to the implementation program for our 12 week Technovation curriculum. Below you will find 4 modules which link to the 12 individual lessons. Within each module you will find topics to help you implement each lesson.

We've purposely kept each video short, less than 90 seconds each. They are designed to give you quick access to each topic. There are more topics presented early in the program to get you started, with less later while you are developing your app and your pitch. Here the appinventor tutorials will help.


module 1!

Technology for Social Good: Technovation and how to be a tech entrepreneur

Introduction to the program

WElcome to the Technovation/Search for the next tech girl superhero program

                                                                            Mapping technovation to the  ADT Curriculum

                                                                         What is appinventor?

Mentorship

Women in STEM history

Understanding the judging rubric

MENTORSHIP

WELCOME MENTOR

BRAINSTORMING

defining the problem

 
Week 1.jpg

 

MODULE 2!

Research matters! in tech development - Defining problems and proposing solutions

Introduction to App Inventor and find out what resources you can access

Exploring career options

Why mentoring is important

What is networking and why is it important

Understanding customer requirements

Designing your solution

Assessing the market size

User interface design

Project planning

Module 3: Let’s great creative! Working collaboratively to design and implement our app

Developing a prototype

Branding your app

Creating a high quality app description

Pricing, creating revenue and calculating costs

Module 4: Making your idea happen - Producing deliverables and a winning pitch

Developing a compelling pitch video

Making your demo video

Preparing your final deliverables

 

< > CODE 1$ BUSINESS 1

 

laptops.jpg


WEEK 2!
8th may - 14th may

Learn about data and do some market research to see how your app will fit into the marketplace. 

< > CODE 2$ BUSINESS 2

Week 3.jpg


WEEK 3!
15th may - 21st may

Master loops and conditionals, keep working on market research, and begin to develop your brand.

$ BUSINESS 2           MARKET 1

 



WEEK 4!
22nd may - 28th may

Use code to talk to other places on the web, start working on your business model, and keep developing your brand.

 




WEEK 5!
29th may - 4th june

Prototype your app and finalize your business model.

 

 



WEEK 6!
5th june - 11th june

Explore additional coding resources and create a logo and visuals for your app.

 

 



WEEK 7!
12th june - 18th june

Keep working on your app, start making your marketing plan, and learn about pitch and demo videos.

 

 

 

WEEK 8!
19th june - 25th june

Film your pitch video, begin your business plan, and continue working on your app.

 


 

 

WEEK 9!
26th june - 2nd july

Work on your business plan, finalize your pitch video, and keep coding.

 




 

WEEK 10!
3rd july - 9th july

Troubleshoot your app, produce your demo video, and keep going with your business plan.

 

 

 

WEEK 11!
10th july - 16th july

Finalise your app, your business plan and your demo video.

 

 

 

 

 

WEEK 12!
17th july - 23rd july

Submit! Make sure you have all deliverables ready.