2018 Australian National Winners

Secondary School Winner

Domestic Angels (Gladstone State High School and Boyne Island State School, Queensland) - The Domestic Angels app allows victims of domestic and family violence (DFV) to contact Police without being detected by their abuser.

Primary School Winner

P-Cubed (Good News Lutheran School, Queensland) - P-Cubed’s free multi-platform app, Plastic Pollution Preventers, will help young Queenslanders consider how much plastic they use in their daily lives and its environmental impacts.

2018 New Zealand National Winners

Secondary School Winner

Bi-Schooling (Villa Maria College, Christchurch) - This app will make children more confident when riding a bike on the road as they can do it in a group as well as learn the road rules.  

Primary School Winner

Creative CoderZ (Frankley School, New Plymouth) - Our app helps fish not get endangered because fishermen will not take more than they are allowed and will stick to the legal size.  

2018 Australian State Winners (Secondary)

Victorian State Winner

C.A.R.E (Kilvington Grammar School, Victoria) - The service this app provides is connectivity for teenagers dealing with issues bigger than themselves.

South Australian State Winner

Herstory (St Peters Girls School, South Australia) - HerStory aims to educate and empower minorities, as well as magnifying the voices of minority groups.

Western Australia State Winner

Community Connector (Penrhos College, Western Australia) - We want to make finding community service easier for high school students (between the years 7 to 12).   

New South Wales Joint State Winners

Talk to the Hand - My Buckets Full (CC Home School, New South Wales) - An app designed for people with sensory processing disorder. Designed to help people organise themselves, feel calm and relaxed, ready to face the world  

Rayse (St John's College Woodlawn, New South Wales) - The 2017 Lismore Floods prompted community generosity and support. However, there was not a common platform for this. The app, Rayse, is based on the ideas of community, charity and sustainability.   

New South Wales State Regional Winner

Goal Diggers (Armidale High School, New South Wales) - This app is a supportive service for refugees and migrants arriving in Armidale.

Queensland Joint State Winners

Domestic Angels (Gladstone State High and Boyne Island State High School, Queensland) - Domestic Angels app was made to allow victims of domestic and family violence (DFV) to contact Police without being detected by their abuser.

Blue Buddy (St. Aidan’s Anglican Girls School, Queensland) - Our app (Blue Buddy) provides family members of depression sufferers with the necessary support to allow them to provide care while maintaining their own mental health.  

Time Out (Earnshaw State College, Queensland) - Our app, Time out, is a stress-relieving app that mainly focuses on the ages of 13-25. It includes a variety of elements that will help you calm down, relax and allow the stress and anxiety to leave you.    

Queensland State Regional Winner

Indigenous (Townsville State High School, Queensland) - Our app encourages people to get involved in other cultures, particularly our Indigenous cultures.  

2018 Australian State Winners (Primary)

Victorian State Winner

My Active Buddies (Shelford Girls Grammar School, Victoria) - The My Active Buddies app will help motivate kids to enjoy active, healthy play in amazing local parks.    

South Australian State Winner

FLOW  (St Peters Girls School, South Australia) - Our app’s mission is to improve the lives of kids with a disability, mental or learning difficulties through social connection and inclusion by providing a unique crowd-sourced information resource.  

Western Australian State Winner

Recycle Rush (All Saints College, Western Australia) - Our app provides Western Australian people with free education about recycling.    

New South Wales Joint State Winners

Perl Squad (Danebank Anglican School for Girls Hurstville & St Patrick's Primary School Kogarah, New South Wales) - Giving Goodness is an online charity application where people donate items.

Top Dog (Northbridge Public School & Saint Andrews Cathedral School, New South Wales)- Top Dog is an app aimed at new and old dog owners, it contains general information like the average food and exercise intake according to size.   

Share2Care (Santa Sabina College, New South Wales) - Share2Care is a mobile app that connects businesses and individuals to charities.

Queensland Joint State Winners

Medireward (Goodna State School, Queensland) - Medireward is an app to help children remember to take their medicine.  

P-Cubed (Good News Lutheran School, Queensland) - P-Cubed’s free multi-platform app, Plastic Pollution Preventers, will help young Queenslanders consider how much plastic they use in their daily lives and its environmental impacts.

Active School Travel (Mansfield State School, Queensland) - Our app helps kids to actively travel to school and learn how to travel to school safety and independently.


2017 Australian National Winners

Secondary School Winner

V-LInk (St Peter’s Girls School, South Australia) - V Link is a mobile application connecting the skilled but underutilised retired population to volunteering jobs.

Primary School Winner

SunFun (Pacific Pines Primary School, Queensland) - SunFun is an app designed to helps kids aged 10-14 understand the importance of sun safety in a fun and engaging manner.

2017 New Zealand National Winners

Secondary School Winner

Drink Minder (Hillcrest High School, Hamilton) - An app to help manage alcohol consumption. Users can record and track the number of standard drinks they’ve consumed.

Primary School Winner

EVAC-U-BUDDY (Queen Margaret College, Wellington). See their pitch video here
App description: Helping people who live in Tsunami unsafe zones or in any area at risk of danger find shelter during an evacuation.

2017 Australian State Winners (Secondary)

Victoria & New South Wales State Winner

StepCO2 (Virtual team across New South Wales & Victoria) - Teaches children how to care for the environment and make responsible decisions.  

New South Wales State Winner

Anigram Trakka (Santa Sabina College, New South Wales) - Assisting researchers and conservationists to track koalas.

Queensland State Winner

CALME (Brigidine College, Queensland) - Assisting teenage students in relieving the effects of stress, depression, and low-esteem that may be associated with school, social media, family, peers and other pressures.

Western Australian State Winner

Let’s Talk (Shenton College, Western Australia) - Something needs to be done in order to prevent tragic incidents of teen suicide. Let's Talk aims to help the close inner circle community of a young teen who has a mental illness  

South Australian State Winner

V-LInk (St Peter’s Girls School, South Australia) - V Link is a mobile application connecting the skilled but underutilised retired population to volunteering jobs.

Victorian State Winner

Bully Busters (Shelford Girls Grammar, Victoria) - An anti-bullying app for primary school students who are victims, bystanders or bullies.

New South Wales Joint State Winners

HappyNess (St Joseph’s Como) - Research has shown that Australian kids are the most stressed kids on Earth. A girls’ confidence can quickly disappear when things go wrong.

Talk to the Hand (CC Home School) - Learn AUSLAN (AUstralian Sign LANguage) through videos, pictures, quizzes, songs and games. 

Queensland State Winner

SunFun (Pacific Pines Primary School, Queensland) - SunFun is an app designed to helps kids aged 10-14 understand the importance of sun safety in a fun and engaging manner.

Western Australian State Winner

The Healthy Emoji (All Saints College, Western Australia) - Solves the problem of keeping healthy through playing a game.  

South Australian State Winner

Pocket.i (Black Forest Primary School, South Australia) - Equipping children with financial sense by teaching them that money doesn’t grow on trees.  

2017 New Zealand Region Winners (Secondary)

Drink Minder (Hillcrest High School, Hamilton, North Island) - An app to help manage alcohol consumption. Users can record and track the number of standard drinks they’ve consumed

On Track Dunedin (Columba College, Dunedin, South Island) - Improves the health of Dunedin citizens by encouraging them to complete walking tracks around Dunedin.

2017 New Zealand Region Winners (Primary)

EVAC-U-BUDDY (Queen Margaret College, Wellington, North Island). See their pitch video here
App description: Helping people who live in Tsunami unsafe zones or in any area at risk of danger find shelter during an evacuation.

Beefriend Pi (Makarewa School, Invercargill, South Island) - Making it fun to learn about bees while increasing knowledge about the decreasing bee population.


2016 Australian National Winners

Secondary School Winner

Vocabulary Voyagers (St Mary’s Anglican School, Western Australia) - Vocabulary Voyagers is a free literacy app targeted at primary school students to improve their literacy reading skills in a fun, digital environment.

Primary School Winner

Reading Republic (St Philip Neri Catholic Primary School, New South Wales) - Reading Republic is a free reading application which encourages reading for young people through interactive quizzes, rewards, and avatars.    


2015 Australian National Winners

Secondary School Winner

Pawsout (St. Aidan’s Anglican Girls School, Queensland) - Pawsout is an app connecting dog owners with dog walkers. It encourages young people to spend more time outdoors and exercise by searching for dogs in their area to earn points for every walk they do. Points can be redeemed for prizes.


2014 Australian National Winners

1st Place Winner - Positive Penguins (Sara at Melbourne Girls Grammar School, Victoria) - An app to help children understand their emotions come from their thinking and teach them to challenge (or problem solve) the negative stories they tell themselves.

 2nd Place Winner - Beauty if Only A Photoshop Layer Deep (Emilie at Dickson College, Canberra) - A free app that exposes the cover-ups in the media could go a long way to promoting body confidence in young women.

 3rd Place Winner - Minecraft Adventure Map (MAM) (Whitsunday Anglican School, Queensland) - A fun and educational game targeted at grade 3 to 7 girls and boys to inform children about cyber safety.